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Game Economy Designer - The Division Resurgence m - W - Nb H/F - 95
Description du poste
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Ubisoft
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Saint-Mandé - 95
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CDI
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Publié le 23 Janvier 2025
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown !
Please ensure that you have authorization to work in France. This includes possessing the necessary work authorization, permits, or documentation to BE eligible for employment within the country.
We value compliance with local labor laws and regulations, and IT is essential that all applicants can demonstrate their eligibility to work in France at the time of application.BE responsible for the balancing and their documents and tools for all game loop & progression systems (sources, sinks, tasks objectives & rewards, and monetization)
Key responsibilities
- BE responsible to design the balancing of all game loop & progression systems (sources, sinks, quests and events tasks objectives & rewards, and monetization) according to the Creative Director and Live Operations Director's vision, and to implement IT with configuration parameters
- Work directly with the Live ops Director on detailed balancing and implementation of monetization parameters
- BE responsible to create and maintain documentation for all the game loop and progression systems balancing, as well as designers tools (Excel tables and simulators, etc)
- Provide data-driven simulations and analysis of game loop balancing scenarios, to calculate the ideal balancing parameters for the game, and to BE able to react quickly to players data during live
- Redefine the specifications for systems configuration pipelines & tools needed by designers to configure and balance the game, and coordinate with tech team to improve those pipelines as necessary (eg pipeline to input data into the game and validate them safely)
- Revamp existing tools to configure and balance the game (eg designers excels for tracking & calculation of parameters to input) to improve them
- Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.
Compétences requises
- Créativité

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